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MEET SUBSTANCE

The leading software solution for 3D digital materials

Substance Suite

Inspiring content and intelligent tools to create and apply materials for 3D.

Solutions tailored for your industry

Substance Source

High-end library of materials, decals, and atlases for 3D

Walls

From the gigantic stadium to the quaint townhouse, build all kinds of walls.

Roads and sidewalks

Man-made pathways unfolding through the cities, for walkers and drivers.

Substance Source is the largest library of procedural materials.
Optimized for production, designed with flexibility, and made with
all artists in mind, the Substance Source materials are your one-stop shop for 3D creations of beauty.

Let's keep in touch!

Substance Share

Materials, filters, meshes, and more: made by and for the community

Substance Share is where artists of all genres can upload and download 3D assets.
Whether you are a material expert aiming to share your work, or in search of a plugin, chances are you will find what you seek – and more.  

Magazine

Get inspired with stories, interviews, tech news, and much more

The Magazine broadcasts the voices of creative 3D.
From award-winning movies to burgeoning art
ists, each article is designed to bridge the gaps between all the ways we do 3D.
All in all, want
ing to connect and inspire.  

Events

Meet the teams, chat with other artists, learn, exchange, explore

Learning

116 courses designed by experts

How do I get started? 3D tools can sometimes feel difficult to approach.
We designed courses, from your very first steps to more advanced
 and industry-specific techniques, to help you broaden the scope of what you create. 

Download the Launcher

The Launcher makes your life easier

- Install your software
- Browse and download from Substance Source
- Download your plugins
- Keep up to date with the latest news
- Join the community

Gallery

They use Substance

Early on I was really taken with the power and flexibility of Substance Designer and its ability to create endless iterations of surfaces with the same level of fidelity as scan data.

Gareth Jensen
Texture Supervisor | ILM

Substance improved our texturing workflow by allowing us to see a ‘closer to final’ result in the viewport and to help eliminate any values that were incorrect through a PBR workflow.

David Crabtree
Build Lead | DNEG Vancouver

Substance Source has freed my time. I can download rich resources directly from the ready-made material library and directly check the specific material’s look in Unreal Engine. Also, I can try different presets through the presets of the .sbsar file.

Fisher Dai
Automotive Visualizer

Substance Designer and Substance Painter are must-have tools in the game dev stack. But if you work as a product designer or 3D generalist, you can still benefit a lot from these tools, so I’d definitely recommend checking it out.

Mike Voropaev
3D generalist