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The leading software solution for 3D digital materials

Substance Suite

Inspiring content and intelligent tools to create and apply materials for 3D.

Solutions tailored for your industry

Substance Source

High-end library of materials, decals, and atlases for 3D


From the gigantic stadium to the quaint townhouse, build all kinds of walls.

Roads and sidewalks

Man-made pathways unfolding through the cities, for walkers and drivers.

Substance Source is the largest library of procedural materials.
Optimized for production, designed with flexibility, and made with
all artists in mind, the Substance Source materials are your one-stop shop for 3D creations of beauty.

Let's keep in touch!

Substance Share

Materials, filters, meshes, and more: made by and for the community

Substance Share is where artists of all genres can upload and download 3D assets.
Whether you are a material expert aiming to share your work, or in search of a plugin, chances are you will find what you seek – and more.  


Get inspired with stories, interviews, tech news, and much more

The Magazine broadcasts the voices of creative 3D.
From award-winning movies to burgeoning art
ists, each article is designed to bridge the gaps between all the ways we do 3D.
All in all, want
ing to connect and inspire.  


Meet the teams, chat with other artists, learn, exchange, explore

Stylized Character Art in Substance Painter

Apr. 28 2021

Packaging Creation: From 2D Designs to 3D Visualization

Apr. 21 2021

Substance Designer Craziness with Nicolas Wirrmann

May. 11 2021

From Substance Painter to Cinema 4D: The Making of Gamma

Mar. 31 2021

Product Design Concept with Substance Painter

Mar. 02 2021

Start your Substance Engine: Building Materials Inspired by the Industrial Revolution

Feb. 04 2021

Substance & 3D News 2021

Jan. 28 2021

From Medium to Substance to Adobe Dimension: The Making of the VR Bot

Dec. 17 2020

Fabric Creation & Fashion Inspiration in Substance Designer

Dec. 03 2020

Innovative Workflows from Substance Designer to Unreal Engine

Nov. 17 2020

Material Creation and Texturing for Videogames: Creating a Cartagena Courtyard

Nov. 05 2020

(No) Modeling Needed! in Substance Designer

Oct. 21 2020

Color & Material Design: Explore Creative Freedom in 3D (Substance Source, Substance Painter)

Oct. 13 2020

Building stylized procedural atlas with Substance Designer

Oct. 06 2020

Discover Medium: Sculpt in VR with Gio Nakpil

Sep. 20 2020

Texturing for fashion Design with Substance

Sep. 10 2020

Livestream with Substance Painter team & Damien Guimoneau: UV Tiles (UDIMs) behind the scenes

Aug. 27 2020

Material creation of The Expanse and Zombieland

Aug. 25 2020

Procedural texturing of a parametric building for VFX, with Substance Designer & Substance Painter

Aug. 20 2020

Substance & 3D News

Jul. 30 2020

Procedural material creation for fashion design with Substance

Jul. 16 2020

Substance Alchemist for Archviz & Interior Design (LiveStream)

Jun. 25 2020

Stylized hand Painting of a Korrigan’s house with Substance Painter, by Tangi Bodio

May. 27 2020

Character & Creature texturing in Substance Painter with Magdalena Dadela (#Substancelivestream)

May. 07 2020

Substance Livestream (Recorded): Jeryce Dianingana

Apr. 23 2020

Substance Livestream: Jeryce Dianingana

Apr. 23 2020

Substance Livestream: William Ruhlig

Apr. 17 2020

Substance & 3D News, Livestream

Apr. 08 2020

Take a dive into the environment and material creation of CONTROL

Mar. 19 2020

Substance Source livestream: Fantasy Map material with Enrico Tammekänd

Mar. 17 2020

Substance Source livestream: Detailed Architecture with Jonathan Benainous

Feb. 04 2020

Substance Source livestream: Japanese Porcelain material walkthrough with Kyle Horwood

Jan. 09 2020

What's New in Substance

Dec. 11 2019

Substance Source livestream: Fish Bait Ball material walkthrough with Don Arceta

Nov. 21 2019

Character Texturing with Substance: Magdalena Dadela Livestream

Jul. 12 2019

Space station cargo rack with Javier Perez

Mar. 21 2019

Stylized Character Art in Substance Painter

Carol Cornils is a freelance 3D Character Artist who has a great passion for animation. In collaboration with Jordi Lafebre, the Spanish author and illustrator of the comic book Malgré Tout, Carol created a 3D version of its character Ana. She will walk through her workflow in using Substance Painter to texture this character, including details such as physical features and clothing.


120 courses designed by experts

How do I get started? 3D tools can sometimes feel difficult to approach.
We designed courses, from your very first steps to more advanced
 and industry-specific techniques, to help you broaden the scope of what you create. 

Download the Launcher

The Launcher makes your life easier

- Install your software
- Browse and download from Substance Source
- Download your plugins
- Keep up to date with the latest news
- Join the community


They use Substance

Early on I was really taken with the power and flexibility of Substance Designer and its ability to create endless iterations of surfaces with the same level of fidelity as scan data.

Gareth Jensen
Texture Supervisor | ILM

Substance improved our texturing workflow by allowing us to see a ‘closer to final’ result in the viewport and to help eliminate any values that were incorrect through a PBR workflow.

David Crabtree
Build Lead | DNEG Vancouver

Substance Source has freed my time. I can download rich resources directly from the ready-made material library and directly check the specific material’s look in Unreal Engine. Also, I can try different presets through the presets of the .sbsar file.

Fisher Dai
Automotive Visualizer

Substance Designer and Substance Painter are must-have tools in the game dev stack. But if you work as a product designer or 3D generalist, you can still benefit a lot from these tools, so I’d definitely recommend checking it out.

Mike Voropaev
3D generalist