Courtesy Ubisoft Québec, Framestore & Warner Bros Pictures, UE4Arch
Substance is built for you
Whether you need to put together a quick prototype, dive into an Indie project or power a massive AAA production, Substance is the reference toolset for 3D materials.
The Substance toolset is on its way to become an integral part of every film creation. From commercials to feature films and TV shows, Substance tools and materials have already been used on two Academy Award winners for best special effects.
Take your product visualization to a new level of realism. Whether you need quick, iterative, inspirational tools and content, or massive production engines, Substance is the leading toolset for 3D materials.
As real-time design, including VR and AR, is becoming the new immersive way to present projects, more and more artists are adopting Substance.
Early on I was really taken with the power and flexibility of Substance Designer and its ability to create endless iterations of surfaces with the same level of fidelity as scan data.Gareth Jensen Texture Supervisor | ILM
Substance improved our texturing workflow by allowing us to see a ‘closer to final’ result in the viewport and to help eliminate any values that were incorrect through a PBR workflow.David Crabtree Build Lead | DNEG Vancouver
Substance Source has freed my time. I can download rich resources directly from the ready-made material library and directly check the specific material’s look in Unreal Engine. Also, I can try different presets through the presets of the .sbsar file.Fisher Dai Automotive Visualizer
Substance Designer and Substance Painter are must-have tools in the game dev stack. But if you work as a product designer or 3D generalist, you can still benefit a lot from these tools, so I’d definitely recommend checking it out.Mike Voropaev 3D generalist