Courtesy Ubisoft Québec, Framestore & Warner Bros Pictures, UE4Arch
Grab your mouse, grab your stylus, fire up your graphic cards: it’s your time to shine and show your texturing skills to the world! A completely new MAT, a world-class jury, awesome prizes, lots of resources - all dedicated to making sure that you have the absolute best texturing condition.MORE INFO
Substance is built for you
Whether you need to put together a quick prototype, dive into an Indie project or power a massive AAA production, Substance is the reference toolset for 3D materials.
The Substance toolset is on its way to become an integral part of every film creation. From commercials to feature films and TV shows, Substance tools and materials have already been used on two Academy Award winners for best special effects.
Take your product visualization to a new level of realism. Whether you need quick, iterative, inspirational tools and content, or massive production engines, Substance is the leading toolset for 3D materials.
As real-time design, including VR and AR, is becoming the new immersive way to present projects, more and more artists are adopting Substance.
Thanks to Substance, with a small team of artists, we were able to make the productivity rise creating 1500 materials to make the world of Ancient Greece back to life.Vincent Dérozier Lead Material Artist | Ubisoft Québec
Early on I was really taken with the power and flexibility of Substance Designer and its ability to create endless iterations of surfaces with the same level of fidelity as scan data.Gareth Jensen Texture Supervisor | ILM
Iteration in the early concept phase is something our designers want and Substance provides the flexibility to do it.David Nikel Digital Model Manager | Hyundai
Substance is at the heart of my material workflow.Scott DeWoody Firmwide Creative Media Manager | Gensler