Control: How a Single Senior Artist Built the Brutalist Material Library

Pierre Bosset on August 28 2019 | Stories, Substance Designer, Game

Control: How a Single Senior Artist Built the Brutalist Material Library

Powering up Art Production With Substance Source at Rebellion UK

Pierre Bosset on August 10 2019 | Stories, Substance Painter, Substance Designer, Substance Source, Game

Powering up Art Production With Substance Source at Rebellion UK

Star Citizen: Texturing a Sci-Fi Open World Game with Substance

Pierre Bosset on July 6 2019 | Stories, Substance Painter, Substance Designer, Game

Star Citizen: Texturing a Sci-Fi Open World Game with Substance

Apex Legends - Texturing the Battle Royale Phenomenon of 2019

Pierre Bosset on May 29 2019 | Stories, Substance Painter, Game

Apex Legends - Texturing the Battle Royale Phenomenon of 2019

Substance Designer Insanity Award Winner Emrecan Cubukcu - Village Material and More!

Pierre Bosset on May 25 2019 | Stories, Substance Designer, Game

Substance Designer Insanity Award Winner Emrecan Cubukcu - Village Material and More!

Watch the Substance Day at GDC 2019 Conference Sessions

Pierre Bosset on April 20 2019 | Community, Game

Watch the Substance Day at GDC 2019 Conference Sessions

Axis Animation - Bringing the Summerset Isle to life with Substance Painter

Pierre Bosset on April 2 2019 | Stories, Substance Painter, Game, Film/VFX

Axis Animation - Bringing the Summerset Isle to life with Substance Painter

Our next Rendez-vous at GDC!

Vanessa Campinchi on March 13 2019 | Community, Game, Events

Our next Rendez-vous at GDC!

Indian Stone Sculpture - A Texturing Story by Srinivasa R. Tatampudi

Pierre Bosset on February 27 2019 | Stories, Substance Painter, Game, Film/VFX

Indian Stone Sculpture - A Texturing Story by Srinivasa R. Tatampudi

Pixar’s RenderMan Timeless Art Challenge: Meet Grand Prize Winner Jeremy Heintz

Pierre Bosset on February 21 2019 | Stories, Contest, Game, Film/VFX

Pixar’s RenderMan Timeless Art Challenge: Meet Grand Prize Winner Jeremy Heintz

Pages