Art by Anthony Salvi / Marion Buhannic


Substance develops the reference tools for creating next-generation PBR (Physically Based Rendering) material content: Substance Painter, Substance Designer and Substance B2M. Substance Source, our physically based material library, is rapidly expanding and counts hundreds of materials ready to use for professionals of transportation and product design.

As real-time product visualization and Virtual Reality are becoming part of the product development and experience, more and more designers are adopting our software which integrates seamlessly with Unreal Engine and Unity. Substance PBR materials are cross-platform by definition and further integrations include V-Ray, Maya and CATIA.

Allowing designers to take product visualization to a new level, Substance is becoming the reference in industrial design. Companies including General Motors, Samsung and Louis Vuitton have already chosen to use Substance in their daily workflow.

Serhii Denysenko

Bertrand Benoit

Mateus Adamski

Rajko Stijaković

Ready-to-use PBR Material Library

In Substance Source, browse and download over 1800+ fully customizable, professional-grade materials for any kind of project. Materials include presets for faster iteration and .sbs source files for maximum customization.

Advanced Material Authoring & Scan (AxF)

Create any kind of material, from the fully procedural to the scan-based hybrid, complete with presets, using the industry standard software for material authoring. Produce tileable textures up to 8K and export to any DCC tool, game engine, or renderer.

Texture your models for Scene, Realtime experience & AR/VR

All the tools you need to texture your 3D assets in one application. Unleash your creativity with powerful tools and a non-destructive workflow. Substance Painter has smart materials, smart masks, and integrated 8K bakers and a WYSIWYG PBR real-time viewport.

Substance works with every tool of your workflow

They Use Substance

If you have any question, do not hesitate to reach out to us here.