The Substance plugin enables the use of Substance materials directly in Unity. Whether you are working on games, visualization and or deploying across mobile, desktop or XR, Substance delivers a unique experience with optimized features for enhanced productivity.
The Substance plugin for Unity is currently in open beta. It will continue to receive bug fixes and feature updates. As this is a beta, please use caution when using the plugin with large scale or production projects.
Work faster, be more productive: Substance parameters allow for real-time texture updates in editor or at runtime.
Import and customize physically-based Substance materials created in Substance Designer with support for Unity Standard and Standard (specular) shader.
Access Substance Source Materials
Access the Substance Source library: over 1000 high-quality tweakable and export-ready 4K materials with presets.
Substance Source is a vast library containing high-quality PBR-ready Substance materials, and is accessible directly in Unity via the Substance plugin.
These customizable Substance files can easily be adapted to a wide range of projects.
You can also update Substance materials at runtime using C# scripts.
LiveLink with Substance Painter
LiveLink with Substance Painter: real-time updates within the Unity scene as you texture in Substance Painter.
Are you a new Substance in Unity user? Check out this tutorial made by Wes McDermott to learn how to set up and use the plugin!