in games

Texture your models

Everything you need to texture your 3D assets in one application. Unleash your creativity with powerful tools and a non-destructive workflow. Substance Painter has smart materials, smart masks, integrated 8K bakers and a state-of-the-art PBR viewport.

Ready-to-use 3D material library

In Substance Source, browse and download high-end fully customizable materials, including collections from the best material artists in the industry. Materials include presets for faster iteration and .sbs source files for maximum possible variations and easy learning.

Advanced material authoring & scan processing

Create any kind of material, from fully procedural to scan-based hybrids, complete with presets, using the industry standard software for material authoring. Produce tileable textures up to 8K and export to any 3D tool, game engine, or renderer.

They create with Substance

Thanks to Substance, with a small team of artists, we were able to make the productivity rise creating 1500 materials to make the world of Ancient Greece back to life.

Vincent Dérozier
Lead Material Artist | Ubisoft Québec

We chose Substance Painter for its ease of use and speed of iteration while being non-destructive, baking and painting all in one package, and the ability to customize the overall setup to match our in-game PBR-spec gloss shading method.

Brian Burrell
Senior Artist | Respawn Entertainment

We used Substance Designer to create almost all of our tileable textures. […] Almost every environment art asset in Forza Horizon 4 had some part of it run through Substance Designer or Substance Painter.

Don Arceta
Lead Environment Artist | Playground Games

Overall we felt that the Substance toolset helped us to ship the game in time, with good quality, and with a relatively small environment art team.

Miro Vesterinen
Senior Environment Artist | Remedy Entertainment