Substance in Transportation

Ready-to-use 3D material library

In Substance Source, browse and download high-end fully customizable materials, including regular curated content for inspiration. Materials include presets for faster iteration and .sbs source files

Advanced material authoring & scan processing

Create any kind of material, from the fully procedural to the scan-based hybrid, complete with presets, using the industry-standard software for material authoring.

Produce tileable textures up to 8K, and export to any 3D tool, game engine, or renderer.

Texture your models for scene, real-time experience & AR/VR

Everything you need to texture your 3D assets in one application.

Unleash your creativity with powerful tools and a non-destructive workflow. Substance Painter has smart materials, smart masks, and integrated 8K bakers and a WYSIWYG real-time viewport.

They create with Substance

Iteration in the early concept phase is something our designers want and Substance provides the flexibility to do it.

David Nikel
Digital Model Manager | Hyundai

I see Substance as a research tool as well as a rendering tool. I want to use it to communicate on my projects.

Marion Buhannic
Color and Trim Designer | Faurecia

Substance Source has freed my time. I can download rich resources directly from the ready-made material library and directly check the specific material’s look in Unreal Engine. Also, I can try different presets through the presets of the .sbsar file.

Fisher Dai
Automotive Visualizer

The Substance Source library has most of the materials and textures that you need. If there is a texture or finish that you can’t find in Substance Source (which is unlikely), you can generate it by combining existing preset materials.

Alexey Afanasyev
Product Visualization Lead | Visionaries 777