Substance is made for you.
As real-time design, including VR and AR, is becoming the new immersive way to present projects, more and more artists are adopting Substance. Whether you need quick, iterative, inspirational tools and content, or massive production engines, Substance is the reference toolset for 3D materials.
Take your car visualization to a new level of realism. Substance materials are cross-platform by definition — further integrations include V-Ray, Maya and CATIA.
Ready-to-use 3D material library
In Substance Source, browse and download high-end fully customizable materials, including regular curated content for inspiration. Materials include presets for faster iteration and .sbs source files
Advanced material authoring & scan processing
Texture your models for scene, real-time experience & AR/VR
They create with Substance
Substance Source has freed my time. I can download rich resources directly from the ready-made material library and directly check the specific material’s look in Unreal Engine. Also, I can try different presets through the presets of the .sbsar file.Fisher Dai Automotive Visualizer
The Substance Source library has most of the materials and textures that you need. If there is a texture or finish that you can’t find in Substance Source (which is unlikely), you can generate it by combining existing preset materials.Alexey Afanasyev Product Visualization Lead | Visionaries 777
Now, having the power to create realistic textures in such a short amount of time has made me crave finishing a project faster just so I can export it to Substance and play with the materials.Radu-Cosmin Teodorescu Automotive Designer | Invisive
We used Substance Designer to create almost all of our tileable textures. […] Almost every environment art asset in Forza Horizon 4 had some part of it run through Substance Designer or Substance Painter.Don Arceta Lead Environment Artist | Playground Games