New release Substance Designer
Artwork by Tom Carter
Grab your mouse, grab your stylus, fire up your graphic cards: it’s your time to shine and show your texturing skills to the world!
A completely new MAT, a world-class jury, awesome prizes, lots of resources – all dedicated to making sure that you have the absolute best texturing conditions!
Meet MAT 2 – The 3D Texturing Contest is back!
Artwork by Tom Carter
Edit materials instantly with the procedural non-linear workflow.
Want to change something or adjust the look of a material after the fact? Make changes at any time; never lose any of your work.
Create materials with full control and infinite power of expression.
Edit full sets of textures in real-time and produce tileable Substance materials and MDL materials that are will be directly compatible with your renderer or game engine.
Combine a large number of preset filters and tools for procedural and hybrid workflows.
Access and modify the sources of any resource or filter: you have absolute editing control.
Substance Designer powers material creation for Substance Source, and provides Substance Painter and Substance Alchemist with ongoing new features and capabilities.
Harness the power of Substance to create unique and versatile parametric materials.
You can also reuse materials across channels, as well as propagate modifications through the graph. Substance Designer features four graph types: Tiling textures, MDL materials, Math Functions, and Noise Editor.
Our real-time viewport coupled with NVIDIA’s Iray renderer gives you amazing previews and renders.
Access more than 400 nodes by default, and hundreds more on Substance Share.
Take a look at our node library here.
Create any surface with unique and randomizable noises and patterns.
Extract and bake any texture from a 3D object in a few seconds with the GPU-accelerated baker.
The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transferred Texture, World Space Direction, and World Space Normals.
Create dynamic lighting stages using procedural lights or 360 photos.
The nodes include: HDR Merge, Nadir Patch, Nadir Extract, Color Temperature Adjustment, Straighten Horizon, Physical Sun & Sky, Plane Light, Line Light, Sphere Light.
Create tools and utility graphs to supercharge your pipeline.
Build and share powerful plugins with the integrated Python scripting interface.
Whether you need to put together a quick prototype, dive into an Indie project or power a massive AAA production, Substance is the reference toolset for 3D materials.
The Substance toolset is on its way to become an integral part of every film creation. From commercials to feature films and TV shows, Substance tools and materials have already been used on two Academy Award winners for best special effects.
Take your product visualization to a new level of realism. Whether you need quick, iterative, inspirational tools and content, or massive production engines, Substance is the leading toolset for 3D materials.
As real-time design, including VR and AR, is becoming the new immersive way to present projects, more and more artists are adopting Substance.
The Substance format works with every tool of your 3D creation workflow.
Our team develops and maintains integrations with all the major 3D apps. And the Substance format is an industry standard, readable and useable in every tool dedicated to 3D.
Substance Designer and Substance Painter are must-have tools in the game dev stack. But if you work as a product designer or 3D generalist, you can still benefit a lot from these tools, so I’d definitely recommend checking it out.Mike Voropaev 3D generalist
Early on I was really taken with the power and flexibility of Substance Designer and its ability to create endless iterations of surfaces with the same level of fidelity as scan data.Gareth Jensen Texture Supervisor | ILM