Substance Designer

The industry standard for creating custom materials, Substance Designer gives you complete authoring control.

Design tileable textures and patterns, and edit complete texture sets.

Use pre-made resources or create materials from scratch in this non-destructive, node-based environment, and take advantage of Designer’s ever-expanding scripting capabilities.

Non-destructive workflow

Edit materials instantly with the procedural non-linear workflow.

Want to change something or adjust the look of a material after the fact? Make changes at any time; never lose any of your work.

Material authoring

Create materials with full control and infinite power of expression.

Edit full sets of textures in real-time and produce tileable Substance materials and MDL materials that are will be directly compatible with your renderer or game engine.

Powerful generators, tools and filters

Combine a large number of preset filters and tools for procedural and hybrid workflows.

Access and modify the sources of any resource or filter: you have absolute editing control.

At the core of the Substance ecosystem

Substance Designer powers material creation for Substance Source, and provides Substance Painter and Substance Alchemist with ongoing new features and capabilities.

They use Substance

Substance Designer and Substance Painter are must-have tools in the game dev stack. But if you work as a product designer or 3D generalist, you can still benefit a lot from these tools, so I’d definitely recommend checking it out.

Mike Voropaev
3D generalist

Early on I was really taken with the power and flexibility of Substance Designer and its ability to create endless iterations of surfaces with the same level of fidelity as scan data.

Gareth Jensen
Texture Supervisor | ILM