Art by Hannu Koskinen
Texture your 3D Assets
Your painting habits, now in 3D
Tech that augments your art
When you paint, the viewport shows all your artistic decisions in real-time.
Move around your asset as much as you like, undock windows to create the best workspace for you, and enjoy an immersive texturing experience.
Try everything, lose nothing
Substance Painter’s workflow is non-destructive. You can experiment as much as you like, then jump back to previous stages if you don’t love what you create. You can always find your way back.
Paint using smart brushes, projection tools and even particles.
Wear and tear, scratches and dust adapt to your asset.
Learn how to leverage Smart Materials here.
Extract and bake any material from a 3D object in a few seconds with our GPU accelerated baker.
Our real-time viewport coupled with NVIDIA’s Iray renderer gives you amazing previews and renderings
Features include SSS, anisotropy, tesselation, displacement, and others besides.
Export to any game engine, platform or renderer with just a click.
Optimized for PC, Mac, and Linux.
UDIM support, alembic, camera import, and more. Work effortlessly on film-quality assets.
Learn and share with passionate artists.
Substance is built for you
Whether you need to put together a quick prototype, dive into an Indie project or power a massive AAA production, Substance is the reference toolset for 3D materials.
The Substance toolset is on its way to become an integral part of every film creation. From commercials to feature films and TV shows, Substance tools and materials have already been used on two Academy Award winners for best special effects.
Take your product visualization to a new level of realism. Whether you need quick, iterative, inspirational tools and content, or massive production engines, Substance is the leading toolset for 3D materials.
As real-time design, including VR and AR, is becoming the new immersive way to present projects, more and more artists are adopting Substance.
An Industry Standard
The Substance format works with every tool of your 3D creation workflow.
Our team develops and maintains integrations with all the major 3D apps. And the Substance format is an industry standard, readable and useable in every tool dedicated to 3D.
We used Substance Designer to create almost all of our tileable textures. […] Almost every environment art asset in Forza Horizon 4 had some part of it run through Substance Designer or Substance Painter.Don Arceta Lead Environment Artist | Playground Games
Substance improved our texturing workflow by allowing us to see a ‘closer to final’ result in the viewport and to help eliminate any values that were incorrect through a PBR workflow.David Crabtree Build Lead | DNEG Vancouver
It’s important in advertising to work fast and to a very high standard, and Substance is the perfect helper here. It’s definitely a package that should be in any texture artist’s toolkitEdward Shires VFX Supervisor | The Mill
Substance definitely helped us to achieve such a high-quality look very quickly, as well as giving us the ability to adjust to a new art direction if necessary.Jacob Norris Environment Artist | NVIDIA