Automate your Texturing

The Substance Automation Toolkit is a set of tools to make working at scale more efficient.
For the Substance Designer user with massive data sets and custom workflows


Licensing

The Substance Automation Toolkit is available in addition to Substance Designer, on a per user basis.


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Microsoft’s Simplygon + Substance Automation Toolkit: Automate your Asset Optimization

This session will look at how to automate texture generation for common use cases across industries. Iterating faster on texturing, making large-scale changes to multiple assets and doing less repetitive tasks are all within the scope of the Substance Automation Toolkit.

The presentation will show in detail what the Substance Automation Toolkit is, how attendees can write scripts to texture multiple similar objects in a consistent way and how to use a build system to make sure all textures are current when 3D models and substance files changes.

Microsoft’s Simplygon + Substance Automation Toolkit: Automate your Asset Optimization

Simplygon – the industry standard in 3D content optimization – releases v9 in 2020 to make life even easier. In collaboration with Adobe Substance, this video shows how Simplygon’s new Python API can be used together with the Substance Automation Toolkit to create smooth texturing pipelines for optimized content.

Don’t miss this unique opportunity to learn how to tap into the future for your game from the masters at Simplygon.

 


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Texturing Hero Assets on the Movie Pacific Rim: Uprising with DNEG.

DNEG is one of the world’s leading visual effects, animation and stereo conversion companies for feature film and television.
They worked on projects like: First Man, Venom, Fantastic Beasts: The Crimes of Grindelwald, Avengers 4, Wonder Woman 1984…

Discover how they integrated the Substance Automation Toolkit into their workflow.

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Image courtesy of DNEG 2018 Legendary